Unreliable Packet Event
This page covers the API Reference for the ‘UnreliablePacketEvent’ instance. The API is identical to Packet Events.
Fire()
Section titled “Fire()”Sends data to the opposite side.
Signature
UnreliablePacketEvent:Fire(recipient: Player | {Player} | nil, parameters: T)Paramaters
- recipient - Sends to one player or if a table of players is passed it sends to all the players inside the table.
- parameters - Event Data
Connect()
Section titled “Connect()”Creates a listener for incoming packets.
Signature
UnreliablePacketEvent:Connect(callback: (Player, T) -> ()): RBXScriptConnection?Paramaters
- callback - Function called when packet is received
Returns
RBXScriptConnection
