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Packet Event

This page covers the API Reference for the ‘PacketEvent’ instance.

Sends data to the opposite side.

Signature

PacketEvent:Fire(recipient: Player | {Player} | nil, parameters: T)

Paramaters

  • recipient - Sends to one player or if a table of players is passed it sends to all the players inside the table.
  • parameters - Event Data

Creates a listener for incoming packets.

Signature

PacketEvent:Connect(callback: (Player, T) -> ()): RBXScriptConnection?

Paramaters

  • callback - Function called when packet is received

Returns RBXScriptConnection